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Showing posts from September, 2017

motivation?

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it's hard sometimes? it's kind of weird, i had an easier time working on aspen when i didn't have a physically written schedule. but i also talked about it a lot more back then. maybe i just need to get back to talking regularly about it and fleshing out the world. it's not that i'm not working. recently, i've been working on the gui for an upcoming visual novel called melty smile . i've been coming up with an outline and designs for the dnd visual novel. (which i made a lemmasoft post for holding some more specific information about the characters and plot) i swear im just Playing with the idea pic.twitter.com/arx8ycMkjv — sweet coconuts (@lophiiiformes) September 26, 2017 i've still been getting my work done on time for my visual communications class. i dunno, maybe i've just been running around too much. i need some time to sit down and just take a breather. not like just a fraction of a day, like an entire day. where i just do not

dnd-inspired vn?

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yeah i dunno i keep thinking about this whenever i play dnd i feel like i can make it short enough to release p quickly it's just a matter of drawing sprites for everyone and making time between everything fuckin else i have to do it'd just be like a party that has to go out to kill a... a boss monster. i'll figure it out. it will actually be a bunch of people playing so sometimes there would be 'pauses' in the game where the players interact with each other. "huh, aphrodite hasn't spoken in a while. i wonder what--" " i'm getting a pizza shut the fuck up " i dunno if i should make them more seasoned adventurers like level 10 or just stick to keeping them level 5. i feel like it'd just be a cool little thing to include their character sheets in the game so i was working on them pretty late last night? or at least the basic concepts for the main characters aisling summerwolf race: human class: ranger (primeval guardian /

let's take a hot look at dream daddy

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ok i know i said i'd look at some superhero movies and i will in a bit, but i found this stuff in my google docs so i figured i might as well post it since i spent so much time on it. besides, it's not like there isn't anything to learn from dream daddy. it's a dating sim, so technically it is still in the same boat as aspen. so let me make this all lowercase to match the rest of this blog and get this show on the road dream daddy: a dad dating simulator was the first game published by game grumps. probably a wise choice to make your first game one of the most simple types of games possible to code, but it's a shame that coding wise you fucked it up on release. thanks for fixing it, but holy shit was this game a mess when it first came out. i can't blame them, they were rushed for release. it's their first game, they didn't realize how much work was going into the finishing touches. needing more time is understandable, however it's safe to be

so ablaze is gonna be a thing

remember when i said i probably wasn't gonna make it? haha that was... that was a pretty dope prank. i ended up making some sprites of reynard and alexander in an episode of being hyperfocused. i think i might just accept that i can only do idle animations pic.twitter.com/6e149aR3RZ — sweet coconuts (@lophiiiformes) September 7, 2017 except it's not gonna be a vn? at least not a conventional one? most of the conversations are gonna be pretty optional? i dunno if i wanna make it like telltale where it has some adventure game elements or you're just a guy that wanders around a place talking to people. i feel like i have to do something to make the wandering around interesting or else it'll be like "why did you make this like a game and not just a vn" but i dunno what yet i'm not gonna sweat it since this is a side-project taking a huge backseat to aspen. but this will probably be something i finish eventually. feels weird doing the assets mys