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Showing posts from 2017

keep calm, this is only a test

a super short visual novel idea about one of the other characters in my universe? you'd play as an inspector working for the government and looking over the processes of the laboratory of dr. sinclair. the facilities are being funded to understand how powers work and where they come from, and while dr. sinclair is technically using it for that, he's also using it in a much different fashion from what was expected. it'd probably be more like a kinetic novel? i'm not thinking a lot about other endings, just... trying to figure out how the mutants look and the flow of events. characters include uhhh hindsight, foresight, dr. sinclair, delilah, matt, and... i think that's it actually there's much less assets and backgrounds needed for this than everything else so i might actually work on it a bit idfk

room design

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i'm starting to talk about shit that's relevant to my writing openly to my friends so that obviously means i need to blog more. i feel like that shit's wince-worthy and makes people uncomfortable in the wrong setting, so i guess i'll pop back here. before getting into the nitty gritty, i guess i should say that i'm going to try going back to college. not necessarily scad,(the college i attended before dropping out) more likely the kansas city art institute. or maybe just some community college courses first, i'm not sure yet. i know it's more practical, but i'm afraid if i do work in an environment with such low expectations i'm not gonna get jack shit done. i'd most likely have to speak with a bankruptcy lawyer about my current debts to scad before seeing if i can even go to college, but it is something i'd like to pursue more seriously than i have been just pondering in the past year. so... unfortunately, that means i probably won't

motivation?

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it's hard sometimes? it's kind of weird, i had an easier time working on aspen when i didn't have a physically written schedule. but i also talked about it a lot more back then. maybe i just need to get back to talking regularly about it and fleshing out the world. it's not that i'm not working. recently, i've been working on the gui for an upcoming visual novel called melty smile . i've been coming up with an outline and designs for the dnd visual novel. (which i made a lemmasoft post for holding some more specific information about the characters and plot) i swear im just Playing with the idea pic.twitter.com/arx8ycMkjv — sweet coconuts (@lophiiiformes) September 26, 2017 i've still been getting my work done on time for my visual communications class. i dunno, maybe i've just been running around too much. i need some time to sit down and just take a breather. not like just a fraction of a day, like an entire day. where i just do not

dnd-inspired vn?

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yeah i dunno i keep thinking about this whenever i play dnd i feel like i can make it short enough to release p quickly it's just a matter of drawing sprites for everyone and making time between everything fuckin else i have to do it'd just be like a party that has to go out to kill a... a boss monster. i'll figure it out. it will actually be a bunch of people playing so sometimes there would be 'pauses' in the game where the players interact with each other. "huh, aphrodite hasn't spoken in a while. i wonder what--" " i'm getting a pizza shut the fuck up " i dunno if i should make them more seasoned adventurers like level 10 or just stick to keeping them level 5. i feel like it'd just be a cool little thing to include their character sheets in the game so i was working on them pretty late last night? or at least the basic concepts for the main characters aisling summerwolf race: human class: ranger (primeval guardian /

let's take a hot look at dream daddy

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ok i know i said i'd look at some superhero movies and i will in a bit, but i found this stuff in my google docs so i figured i might as well post it since i spent so much time on it. besides, it's not like there isn't anything to learn from dream daddy. it's a dating sim, so technically it is still in the same boat as aspen. so let me make this all lowercase to match the rest of this blog and get this show on the road dream daddy: a dad dating simulator was the first game published by game grumps. probably a wise choice to make your first game one of the most simple types of games possible to code, but it's a shame that coding wise you fucked it up on release. thanks for fixing it, but holy shit was this game a mess when it first came out. i can't blame them, they were rushed for release. it's their first game, they didn't realize how much work was going into the finishing touches. needing more time is understandable, however it's safe to be

so ablaze is gonna be a thing

remember when i said i probably wasn't gonna make it? haha that was... that was a pretty dope prank. i ended up making some sprites of reynard and alexander in an episode of being hyperfocused. i think i might just accept that i can only do idle animations pic.twitter.com/6e149aR3RZ — sweet coconuts (@lophiiiformes) September 7, 2017 except it's not gonna be a vn? at least not a conventional one? most of the conversations are gonna be pretty optional? i dunno if i wanna make it like telltale where it has some adventure game elements or you're just a guy that wanders around a place talking to people. i feel like i have to do something to make the wandering around interesting or else it'll be like "why did you make this like a game and not just a vn" but i dunno what yet i'm not gonna sweat it since this is a side-project taking a huge backseat to aspen. but this will probably be something i finish eventually. feels weird doing the assets mys

coming up with characters

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once chrome has all of the sprites done, i plan on publishing a post on lemmasoft and possibly finishing a proper website for aspen. everyone's character cards will look something like this: at least for the main characters. (shriek, prism, cyan, and... maybe jackie. i'm still contemplating whether or not i should include their portrait in the game.) you'll notice that i include their good qualities and bad qualities. not that they are in direct correlation with one another, but hey. they're there. what qualities come first: good or bad? bad. bad, bad, bad usually comes first. i like having bad or morally grey characters. prism is the exception since he's intended to be a good person. i feel like it's fine to have the amount of good traits outweigh the bad or vice versa, as long as the character still seems well-rounded at the very end. in this sense, i feel like prism is lowkey a bit more complex than the other characters. he does hav

ablaze

a visual novel / murder mystery where you're the killer and you have to convince everyone you're not what makes this feel difficult is that you're a fidgety nervous guilty little goblin technically speaking there are no good endings just a true ending reputation system determines whether or not people suspect you at all umm i dunno i just kinda wanna make a short vn about ignite but i can't think of one this could be cool but it could also end up being way too long

another dumb idea

monster high school dating sim i actually had this idea like first semester of high school all i really had was a yeti that likes to sleep, a werewolf that likes to run, a genderfluid spider that likes to act like she's queen of everybody but they not, and a fuckin uhhh... alien that is scared of humans oh the irony

annoying ideas that have been floating around

i'm just gonna give them really simple names since i'll probably never touch on them but hey it's nice to dream. oracle simulator a friendship sim/rpg taking place in the same universe as aspen. it'd be about playing sort of as the guy behind the computer, managing superheroes and telling them where to go as well as how to fight. the way that you treat them changes their behavior in battle, and in some cases the people they're willing to work with. a spiritual sequel to aspen. i really wanna do this, and i kinda feel like i could. i just don't have a lot of ideas? i'm afraid i'm taking too much inspiration from darkest dungeon. also, really important to get aspen done before i try anything else. especially something this complicated. dnd is fucking complicated a visual novel/rpg where you play a dnd campaign. hopefully a comedy with a bunch of 4th wall breaking where you try and fight the dm on dumb ass shit. really unreal

getting a good start on aspen

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i'm really happy to acknowledge that aspen isn't one of those bajillion projects i think about doing and then i just... don't. i'm super lucky to have such great artists with me, too. right now, we only have the sprites for riley. it might seem like a little bit, but to me it's such a huge step. i've written about 25% of the script so far. i haven't done much in terms of coding,(aside from points earned from choices) so i know that release is a long ways away. but i know we'll get there. i'm dedicated, and so is my team. it makes me sooo happy to hear my friends excited about the release. i dunno, it's dumb. i don't usually get sappy, emotional, or sentimental, but... i'm excited. everyone's gonna see my characters, and i'm not gonna do my damnedest to shove them in a corner. i'm going to do everything in my power to make sure it's good. too bad i'm really bad at putting my name out there and no one's p